Friday, 7 October 2016

Changing nature of Digital Technologies?

I am thinking about what these would look like in my current context and future visioning of what this subject could look like in 5-10 years time. I am not looking at the ideas of programming or computer science, as this seems to be what everyone talks about. I am looking at other areas in this post today.
I tend to ignore social networks, this is due to historical reasons around bebo, myspace. Looking at what is happening with the ideas of instagram and facebook, snapchat. It is a way to share ones life, developing campaigns around social good could the focus instead, allows for the integration of digital media, the development of good digital citizenship ideas and programmes as well.
Ability to evaluate the role of social media and how it impacts on society. Do they understand the role of social media and how it related to society.

What does a good digital campaign look like through different digital media.
Getting more focus on the development of own images/animations/design to support better outcomes for students.

How can we look at the technology that is in the pocket of students to allow them to make better videos. Develop better images. I look outside at present and see students with gimballs attached to gopros to make skateboarding videos to support their learning. Why are we not looking at how integrating of learning areas can be better used to support student outcomes. These are great ideas at lower curriculum levels and I see a huge range of success for teachers and students that can tell their story. 

One of the integration that happened naturally in my school was electronics and art. Getting students to develop ideas of native birds or pests and developing electronics to help make it move. I plan on developing this in a later post.

To me we still haven't looked at the ideas of the changing nature of databases, while we look at how to develop and construct, we are not looking at how to deal with the concepts of big data, and why this will be an issue with Internet of Things. Databases are also changing in their nature with web environments, having to be more flexible and fluid. Think of twitter and its scalability issue with the Retweets of the ellen image that broke it. While students may not create databases that big they should still be aware of some of the limits of the technology. With the changing nature of database system moving away from servers to more service base. One thing that I forget to include when I initially wrote this was the application of API, getting students to be able to bring in information from an outside data source. Consider the fact of mashups and being able to use information from the likes of opens source data to being new ideas together. I look at the information coming together that nzherald are using.

Cloud development and ideas need to be considered with the ideas as we move away from information stored on our own systems. "Considering the feedback from tertiary is that they cannot do sharing of work, like google drive and onedrive and therefore want it removed from the unit standards".
Also taking this into consideration with the office productivity tools, consider what is in the current standards and how it still includes ideas with certain office productivity tools and how this could limit the online environment as well as open source.

As has been pointed out on the subject association group, what about new technologies, how will they be considered within this, Many of the ideas that we are working on have to be under the Conceptual or prototype generics as we cannot do any around the skills standards.

Splitting aspects of digital media? This is a huge issue with what has been though the group.
One of the biggest issues that have developed in the last couple of years and keeps coming up is the one around game development, I believe that could really develop something that is not just around the product, but the thinking and learning that goes into it.
Should desktop publishing come under the digital media, or is it already being covered better in art/design.
Also have a better focus on User Experience design.

We also have modelling that needs to be considered, 3D modelling of environments (which could possibly go under the Design and Visual Communication standards) but also the development of 3D printing, these are something that cross many technology areas, should they be developed for just one area.

Could their be standards to support the engineering of robotics to develop autonomous systems?

Even stating that CSS should be used in a web development assessment is starting to become an issue. Why do we not include statements about design/responsive instead of stating technologies.

What will be the impact of Virtual Reality, Augmented systems as they have more tools to support the development of ideas within the classroom. How does an idea of a virtual tour look when people can actually do a 360 walk and movement using VR or Google Cardboard or when google glass comes back, you know it will.

How will wearable computing be developed, built on, we have a world of e-textiles and teachers wanting to develop great ideas through creative technologies. The ability to make clothes change colour, play sounds and interact with the world around them.

As stated earlier in the year, the development of better infrastructure standards and a pathway to support the learning of these. Many students are building there own computers younger now.

We need to think differently, if we are looking at the potential of what students come through school learning, why should office productively tools be assessed? Should it state that students should learn 3 different programming languages before year 10? If students are going to digitally literate.

Why are we just considering standards that could be round skills and knowledge, why not the soft skills that tertiary and employers are after.

As has been stated, digital technologies could be considered more of a collaborative(while doing something else) environment, agree that we should standards that support this, but not only this, but research/inquiry for students to actually do a proper piece that could be published in a students educational ,
New media literacy.
Managing yourself in a digital world? Where there is constant demand, is there a health crossover
Virtual collaboration, can they work with others, not just in own school, but with outside partners.
21st century fluencies/future of work needs to considered.

Considering the list here...
  • Algorithms
  • Programming
  • Data Representation
  • Digital Devices and Infrastructure
  • Electronics
  • Digital Applications (USING stuff, like office software, digital cameras, etc. etc.)
  • Digital Media (Film, audio, graphic design, print media, wysiwyg web stuff)
  • Web Design and Development (writing HTML/CSS, building websites, and then web apps using databases, JS etc. etc.)
  • Humans and Computers (HCI, UX, computers and society, digital citizenship, computers and problem solving etc.)
While some of these have been put in as extra, when the original documents came out in 2009 I think, the missing components was humans and computers.

While many of the areas that have been talked about are at secondary school, there is still a lot of thought that needs to go in to what are we looking at what is coming through. How can a curriculum be written to support 13 years of schooling, While teh fundamental of the digital technologies space may not change, it is however how they will be presented to students that will change.

I hope you get through all of this, as there are some big issues and ideas in here. While there are not solutions offered.

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