Wednesday, 4 October 2017


As I sit here with my mouth numb from a trip to the dentist, I have been busy reading up on my emails.
Working through the new digital technologies curriculum and the feedback has offered some interesting insights into what people want to happen, and actually happen.

Where is the big words and new technologies mentioned?

Where are the Achievement Objectives, what are these things called Progress Outcomes?

Where is the new Technologies?

I wondered these at the start of the process as well. However, it soon came to light that when working on the unit standards review, that people need to understand what these technologies are. Virtual reality and augmented realities are digital media content. They are developed to show video and images through a new means. 

Robotics is programming and electronics, through the development of these concepts and the tools, you can develop a robot to do almost anything. However the factor would be cost, and schools having to offer more engineering principles. 

The new technologies are catered for, just not explicit in the mentioning of them. 

Progress outcomes, these were something new and had many names before what they are. For me the ideas and how they have been developed show a difference, though for many this difference is hard to understand as it is new language. The exemplars would go to show hoe they can be used to support student learning and next steps. Though, I feel this is still to come in the development of the curriculum story.

To me, I feel that one side of the story is still to happen. While the workshop that I went to was primarily focused on Computational Thinking, there is still the Design and Developing Digital Outcomes. This is one area that I feel has yet to see the light of day and will be a poor cousin to the other. This is the area of interest to me. If a student comes up with an idea, this should support them in the development of it. This is where those 21st century skills really do/should show. I guess this is the creative side. The ideas of proposing and idea and then being able to design it. These are skills that area needed all the time. The ideas of design thinking, mashups and startups require this to be able to develop ideas.

It is interesting that people want to see massive changes, and in some respects those that have introduced different aspects of coding, media, and information into there schools should be seeing these changes. However, there is an issue that needs to be addressed first, what is the proportion of schools that have yet to have the change and shift. As I watched the NCEA debate at the PPTA conference, I heard many stories of schools and the design of NCEA that I wanted to shift away from. I now hear more stories about schools looking at NCEA Level One and redesigning what it looks like within their schools/community. 

Considering the work going on to change digital technologies achievement standards, should there be thoughts on packages of learning, of the siloing of skills. What about inquiries into digital technologies and the effects that it has on social behaviors? The development of knowledge and skills to support a student inquiry into either social/environmental impacts? Innovation through design - rather interesting when you consider that this is the heart of the Technology curriculum.

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