Thursday 14 March 2019

unplugged tangram puzzle

I am using this an example today. This is something that I have been doing with Adventure Racing students. Getting them to find the puzzle pieces throughout the school. When you are told that there are 7 pieces and have to find them to put the puzzle together. It's a bit of exercise.
This then turns into putting the pieces together into the square. A challenge in spatial thinking as well as algorithm design.



Then using them students can put them into different shapes. Using the Main Activity students have to sit back to back and communicate putting the pieces in the right order.

This has also been carried out using LEGO blocks as well. Which the students found easier.
However, this was also based upon memory, having to run to another area and memorise a section of the problem to take back. This involved students verifying and testing to make sure that the right pieces were in the right place.



Introduction

Your students may or may not have played with tangrams before. If they have, you can skip this portion, and move right to explaining the main activity.
Explain to the students that tangrams are usually used to solve puzzles. You receive a set of seven "tans" and must use them all (without overlapping any) to recreate an image that has been given to you. Often, this is done as an individual activity, and the player is allowed to see the image that they are trying to recreate. Many times, you can lay your pieces right on top of the image silhouette to be sure that the solution is just right.

Main Activity (20 min)

Algorithms

We are going to use our tangrams in a slightly different way than most. Instead of looking at our puzzles and trying to guess which shape goes where, we are going to get puzzles that already tell you where each shape goes.
You might think that this will make it easier, but it won't, because students will also not get to actually look at the image that we are trying to recreate! Instead, a teammate will be describing the image to us.
To keep it from getting too difficult, we will not use puzzles that require all seven pieces.

Directions:

  1. Divide into groups of 3-5.
  2. Each player should cut out their own set of tangrams.
  3. Have one member of each group select an Algorithm Card without showing it to anyone else.
  4. The person with the Algorithm Card will try to explain the image to everyone else without letting them actually see it.
  5. The other players will build their pictures off of the description given by the Card Holder.
  6. When the Card Holder is done, everyone will show their pictures and see if they all ended up with the same image.
  7. If everyone ends up with the same drawing, the Card Holder can show the card and see if everyone matched the card.
  8. If any of the pictures in the group are different from each other, have the Card Holder try describing the image again, using more detail.
  9. Choose a new Card Holder and a new Algorithm Card and repeat until everyone has had a chance to describe an image.
Play through this several times, with images of increasing difficulty.

Wrap Up (15 min)

Flash Chat: What did we learn?

  • What did we learn today?
  • Was it easier or harder than you thought it would be to describe an image to one another?
  • Did any group end up having arrangements that all matched?
  • Can you share some tricks that you came up with that helped your group match the Image Card exactly?

Journaling

Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.

Journal Prompts:

  • What did you learn today?
  • How do you feel about today's lesson?
  • Can you think of tricks to make it easier to describe tangram pictures to a partner?
  • Describe why you might want to be very detailed when creating algorithms for writing code.

An assessment task

https://code.org/curriculum/course4/1/Assessment1-Tangrams.pdf

https://curriculum.code.org/csf-1718/coursef/10/#algorithms-tangrams0

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