Sunday 16 June 2019

SPIN - minecraft

I am busy creating the beginnings of a SPIN at the moment, minecraft education.

This is something that I have been dreading for a while now. It has been something that I have struggled to see the purpose and function of.




However, I have had to have a growth mindset. I have seen the benefit of how it has improved ideas and development in younger students, been looking at flying and motor control. However, it is how students see themselves within the game.



It was interesting last week when the senior students were playing it and asked for a set of laws to be created when having a shared server running so they couldn't stab each other in the back, or raid the houses.

So, the thinking started.

Login
End user license agreement, read and take am a paragraph from it and explain in student speak.
Use already created world, has a tutorial to run through
Find camera and take a photo, then take a selfie
Research four blocks thy you have encountered as part of your exploration and present in slide deck
Investigate why Minecraft has taken off as it has and develop a simple game review to end the lesson including your photos.


Notes:
Classroom created and shared
I do not think we will even get through half this lesson, but it is there to support and guide future

Session two, creating a sketch world

Developing a range of designs for above ground, in no particular order, including a house, spca care center for the animals(cat, dog, pig, chicken, horse) that escape, Also what does one of the learning spaces at rolleston
look like in Minecraft, thinking about scale at the same time, what would be a good scale to develop in when developing a world.

Note: could be a possible future build.
Creation of a learning pit?

With this, there is also a plan of other activities that are in development, in groups students will be required to create aspects in the physical world that will then need to be created in the virtual world.

legoCRAFT












pixelCRAFT























paperCRAFT

No comments: