One thing that I have normally struggled with in the Technology process has been the idea of conceptual development and prototyping.
As part of module, we co-teach. For this I was teamed up with a PE teacher. Our secondary students had to plan and teach a module down at the primary school, develop skills within a sport. So out of the three blocks for the week, one was around planning for the time with the primary students. Teaching the primary students, seeking feedback from the students in their learning space, then going to the portal (library space) to do reflection. Using the third block to do the technology design and modelling using the ideas that they had been doing on monday.
Developing our Learning Objective of To Test design idea through prototyping or modelling.
Normally I have done this through programming or developing a series of images through the computer. However, students normally update the files and you lose the great work on how they stepped up or made changes.
The Rubric that we used, level 4 -6 |
One of the pieces of software that I used to help develop an app idea was POP, prototyping on paper.
The app allows you to draw you ideas, take a photo of it and then allow the user to create clickable spots to be able to show workflow.
Students could take photos using there device and then do the clickable areas on their computer.
Students then take what they have created and test it with a bunch of users. In this case it was students from our primary school. Feedback was sought and then incorporated into the development.
The following are examples of some of the ideas that students came up with
What this helped them do was move towards Level 5 and 6 of the curriculum.
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