At HPSS we want to develop the ideas of a Personalised LearnPath
Thursday, 2 February 2017
Curriculum coverage
At HPSS we want to develop the ideas of a Personalised LearnPath
Friday, 26 August 2016
Communities of Online Learning
"The Education (Update) Amendment Bill (the Bill) proposes to recognise the impact that technology is having on education, by introducing a new mode of education delivery – online learning. Technological change makes it possible for students to learn anywhere, anytime, and at any pace.http://www.education.govt.nz/ministry-of-education/legislation/the-education-update-amendment-bill/establishing-a-regulatory-framework-for-online-learning/
The Bill proposes to enable new partnerships between schools and online learning providers, and enable children and young people to access their education through online delivery. Online learning providers will come from the schooling, tertiary education, and private sectors, and will be able to seek accreditation as a Community of Online Learning (COOL).
The Bill proposes that COOL will have to meet criteria relating to their capability and capacity to deliver education to students in an online environment. Some COOL will be subject to additional terms and conditions, like which students they can enrol. All COOL will be subject to a robust quality assurance regime, including requirements to meet specified student outcomes."
Digital Technologies teachers have used online communities to assist with the development of learning for years. Mostly around web development and programming. Many through the list have talked about the positive aspects of students engagement and learning, conversations then lead to the development of teachers dashboards so teachers could monitor and assist students progress.
Looking at this, and the conversation through our own Community of Online Learning, NZACDITT. Doesn't this enhance what is already happening in our school through the use of Online Communities. Online Community being learning platforms like Codeavengers (http://www.codeavengers.com) where the learning is prepared by teachers, delivered by teachers and who have also been developing assessments that can be carried out. If there has been a problem students have been able to email and seek help and guidance about a concept that they do not grasp.
Through the codeavengers.com/teachers page talk about
- Students learn the 'what' and 'why' with carefully sequenced lessons and gradual progression of difficulty.
- Our code challenges, quizzes, points, badges and bonus games make learning fun for all ages.
- Students build their own apps, games and websites as they learn. Seamlessly integrates into your school curriculum with any subject.
- You can easily identify students that need support thanks to live updates of each student's progress.
- With our lessons plans, supplementary notes, and assessment resources streamline your preparations;
Also look at the evidence being provided by khan academy, being posted today in the subject association forum, about there new computer science course available online. We've partnered with Dartmouth college professors Tom Cormen and Devin Balkcom to teach introductory computer science algorithms, including searching, sorting, recursion, and graph theory. Learn with a combination of articles, visualizations, quizzes, and coding challenges.
It is interesting that when we start to unpack the comments over the years that these are being pushed as ways to assist with the development of the digital technologies curriculum at NZC Level 6-8.
We have many communities of online learning(not exactly called that back in 2005) in New Zealand, due to our geographic nature, Many of these have morphed and changed, but I still see opportunities, many of these were needed with the earthquakes happened in 2011 in Christchurch for students to be able to carry on learning while there schools were closed.
Currently there are 4 Offers on the Learning exchange to help support digital technologies throughout New Zealand. http://pol.vln.school.nz/
We have a Virtual Learning Network in New Zealand, http://www.vln.school.nz/
One of these was created in 2005, called the Loop, http://www.nzine.co.nz/features/nelsonloop.html
The driving force behind this extraordinary regional initiative is the collective belief that: The richer the information that is available digitally, and the more extensive the networks that connect people, the greater the benefits that will accrue.
I believe we have to wait to see what comes out of the Ministry and its development before making judgements. The more I see and hear what the ministry is working on links back to the Education 2025 strategy http://www.education.govt.nz/assets/Documents/Ministry/Initiatives/Lifelonglearners.pdf
Monday, 11 July 2016
Prototyping on Paper - digital technologies - foundation years
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| The Rubric that we used, level 4 -6 |
Saturday, 13 September 2014
Meeting a need - nzc explorer
January 29 2014
Hi there,
Does anyone have or know where I can locate a spreadsheet or database of all of the Learning Outcomes as they appear in the NZC. We are wanting to build an interactive database where students can pull up LOs by Learning Area, Level and we also want to tag each LO with a corresponding Fluency (our Specialised Learning Leaders have developed a range of fluencies so that we are aiming to evidence student development in more areas than numeracy and literacy).
Any suggestions, advice appreciated!
Cheers
Claire
Friday, 8 February 2008
Expression Web
"Your Learning Guide to Expression Web" provides a convenient method to learn valuable Web development skills using Microsoft® Expression® Web. In this self-paced, 55-page tutorial, you will learn the basics of using Microsoft Expression Web and build a creative, dynamic Web site from scratch with the design tools that IT professionals use.
While creating a Web site about laptop computers using Expression Web, you will:
• Learn about ASP.NET
• Create page layouts with layers
• Incorporate images
• Format text with Style Sheets
• Use CSS with other elements
• Design and use Master Pages
• Create links
• Include an interactive calendar
You will be able to apply what you discover in this tutorial to create many styles of Web sites.
This tutorial can be used as a stand-alone resource or to accompany the "Expression Web Curriculum for Pre-collegiate Students" (listed below as a related item).
Copied from: https://www.academicresourcecenter.net/curriculum/pfv.aspx?ID=7209
The curriculum link are available here https://www.academicresourcecenter.net/curriculum/pfv.aspx?ID=7208
Details of the curriculum
The "Expression Web Curriculum" is a Microsoft teaching and learning tool for high school Web development students. The curriculum unit (with lesson plans) was designed and tested by high school teachers for high school teachers and students.
The NETS (National Education Technology Standards)-based activities guide students to answer an essential question, conduct research, and communicate their learning by building a Web site.
The curriculum unit can be customized to focus on technology integrated with a variety of curricular areas and is adaptable for collaborative team projects. About 10-15 hours of class time is needed to complete the activities. It requires the tutorial, "Your Learning Guide to Expression Web," which is available as a related item listed below.
Essential Question posed in the curriculum:
"What electronic device (e-cessory) has had the greatest impact upon your life or the life of your friends, family, or community?”
Learning Tasks:
Students will identify an “e-cessory” to research and create a Web site to communicate their learning. The content of the research will include identifying four events in history, inventions, or people that have led to the need for, and development of, their chosen “e-cessory.”
The tutorial will guide students in developing a fairly simple Web site about laptop computers. The tutorial topic serves as a model for the type of information students might want to research on an electronic accessory of their choice. After completion of the tutorial, students can either use it as a template to insert in the information they discover or create a Web site from the “ground up”, incorporating what they’ve learned and adding additional features they learn about from the other readily available resources from Microsoft.
Our major goal in developing this curriculum unit is to provide Web development teachers with lessons for teaching creative, state-of-the-art Web development.
Saturday, 10 November 2007
The new versus the old
Tuesday, 6 November 2007
Technology and Key Competencies
Technology, as an essential learning area, has a responsibility to work with all other learning areas, to ensure the key competencies are mediated into the classroom curriculum. The capabilities captured in the identified five competencies are all essential underpinning capabilities for the development of a technological literacy that is broad, deep and critical, in nature, and one that will result in increasing student empowerment for future citizenship.
Key competencies cannot be developed or evidenced outside of a context. Technology provides a range of diverse contexts, where students can develop their capability with regards to these five foci as well as use these capabilities to support their learning in Technology. In this way, technology-specific learning intentions and the competencies become integrated within the learning environment.
All aspects of Technology education would support and be supported by an increase in sophistication across the key competencies. Examples of how the key competencies are embedded within technology learning experiences are discussed below.
Relationship: Thinking
Critical and creative thinking are essential in Technology education, as is the development of a high level of awareness of the nature of thinking underpinning any decisions. Being able to step back from a situation and answer questions such as ‘what is happening?’, ‘why is it happening?’, ‘should it be happening?’ and ‘how could it be done differently?’ rely on sophisticated thinking skills.
These thinking skills are required across all three strands of technology education. Such thinking is essential for making informed decisions that are based on ethical, as well as functional grounds, allowing for an understanding of fitness for purpose, as well as explorations of the fitness of any stated purpose. For example, opportunities for the enhancement of such thinking are clearly identifiable when:
- undertaking technological practice within innovative problem solving situations;
- understanding the nature of technology through exploring examples of existing technological outcomes or developments, debating contentious issues, or projecting into alternative scenarios; and
- developing key technological knowledge that is then used to evaluate within technological modelling, or to explain how and why products and/or systems work.
The specialised language of technology provides significant opportunities for enhancing students’ competency in using language, symbols and texts. This will be reinforced through informed technological practice where critical evaluation, as part of ongoing experimentation, analysis, testing and final evaluative judgement, requires students to understand specialised language, symbols and texts. They will also need to use such language to explain and justify their thinking across a diverse range of contexts.
Because Technology draws knowledge and skills from across a range of learning areas, and additional disciplines, it allows students to appreciate how and why language, symbols, and texts differ across disciplines and contexts, and why what is thought of as accepted knowledge and skills, also differs across disciplines and contexts. Understanding these differences supports students in their ability to interpret and use language, symbols and texts in appropriate and informed ways in their own lives.
Relationship: Managing Self
When undertaking their own technological practice, whether individually or as part of a group, students are required to develop self management skills in order to effectively plan ahead and manage resources efficiently. The ability to understand and undertake technological practice that takes account of wider social and physical environmental factors allows students to develop a strong sense of self, and recognise how they can manage themselves within and across a range of life situations inside and outside of formal education communities.
Relationship: Relating to Others and Participating and Contributing
Technology programmes provide opportunities to develop ongoing and mutually beneficial community relationships critical for developing student competency in relating to others and participating and contributing. Because of the inclusion of a range of knowledge and skill bases in Technology, both technological and those from other disciplines, it is common practice in Technology education to draw expertise from the community and/or industry. Inviting people in as valued experts provides a meaningful opportunity for the development of relationships with a range of people from local and extended communities. Students also often work alongside service organisations, local businesses and other community groups to meet an identified school or community need. This type of working relationship allows all parties the opportunity to develop a better understanding of the ethics, beliefs and understandings of respective groups and individuals, and thus enhance future interactions.
All technological practice and resulting outcomes are situated in specific social and physical environments, resulting in both opportunities and constraints. Conflicts and the need for collaboration are common factors that students in technology have to deal with. In turn, students become empowered to operate across a wide range of social groups. This is key to increasingly sophisticated technological practice, and the development of a broad and critical understandings of technology’s role in contemporary society.
copied from http://www.techlink.org.nz/curriculum-support/tech-key/page2.htm
Sunday, 28 October 2007
New Curriculum
Wednesday, 13 June 2007
Technology Curriculum - NZ update
I wish to tell you about what kind of second tier support will be available initially to support the release of the finalised technology curriculum later in 2007. Please share this information across your communities.
Upon release of the finalised
The first phase of this will coincide with the release of the curriculum most likely in September or October 2007.
The website will include the following:
1. Explanatory papers – one for each of the eight components across the three strands.
- These are clear descriptions of the each component, suggested examples from technology, and suggested learning experiences with a discussion of what student achievement might look like at different levels within different contexts.
2. Draft Indicators of Progression papers: One for Technological Knowledge and one for the Nature of Technology.
- This work was developed from the Ministry of Education contract for research into the two new strands, 2005-2007.
- Each paper looks at the components within the strand, and provides indicators of how these may progress from level 1-8. This progression is based on the achievement objectives of the curriculum.
- Each paper includes a component description (and a cross reference/hyperlink to the explanatory paper), and a description of possible supporting learning environments that might assist student achievement at each level.
- The indicators and supporting environment descriptions for Technological Knowledge and the Nature of Technology are in draft. These will be trialled and revised as part of a three year research project funded by the Ministry of Education.
3. Indicators of Progression paper: Technological Practice.
- This work was developed by Compton and Harwood, from research undertaken during 1999 – 2003, and has resulted in a set of indicators for each of the components of technological practice. This work has been made available to support the reviewed technology curriculum.
4. Discussion Document – Background Information on the New Strands
- This paper has been written to explain the thinking behind the two ‘new’ strands (Nature of Technology and Technological Knowledge) that have been developed as a part of the reviewed technology curriculum.
5. Discussion Document - Design Ideas for Future Technology Programmes.
- This paper suggests a set of principles that could underpin programme design within schooling in keeping with the direction of technology education. This paper supports programme design within schooling that is in keeping with the aim of technology, that of developing a New Zealand student technological literacy that is broader, deeper and more critical in nature.
6. The best practice case studies on the Techlink website will be continually added to over 2007. These case studies are of student work, teacher’s practice and programmes and industry practices in technology.
7. Papers giving guidance to schools for delivery of technology programmes based on the new curriculum.
- This guidance will include implications for Primary, Intermediate and Secondary schools regarding the form and function of quality technology programmes.
- As this advice needs to be in line with general guidelines from the Ministry of Education it is likely that these would be developed later in 2007 or in 2008.
Finally, I would like to invite further feedback from you as to what other support for the technology curriculum might be useful for schooling further down the track.
email address provided
Regards
Senior Advisor Technology Ministry of Education.














