Showing posts with label ako. Show all posts
Showing posts with label ako. Show all posts

Monday, 11 June 2018

Paper Cup machines, Edison robots and digital technologies

It has been a busy week developing a range of ideas for the MOVING module class. We have moved away from scratch and the development of algorithms that are being laser cut this week, through to more hands on activities where students have opportunities to be curious and creative.

It started with coffee cups, with other stuff added in. Students created their own paper cup machine that they used to see if they could develop some interesting patterns. One thing that they talked about was all the testing that they did flattened the coin batteries that we were using.





Classroom Post

A pretty great lesson where large amounts of learning, laughter and fun of machines doing some pretty weird things.

This lead to students being able to compare their paper cup machines to robots today.

The kit, Edison Robots and LEGO





Year 13 working along side Year 9 and 10 exploring the edison robot and potential uses




Classroom post


The edison robots provided a good platform for students to learn how to develop and test ideas as part of the Computational Thinking Progress Outcome today. Having an opportunity to work in pairs to design a way for the pen to be held on the robot through to programming and testing the ideas out. Students were required to develop three patterns with their time today. This gave them the opportunity to try out different ideas. We used the the EdWare programming where just in time learning supported students to develop code, figure out how to upload the code to the edison robot and also trouble shoot fail codes. It is amazing how many of the students had there volume turned to mute.

We are continuing to use these for the next couple of weeks. The reason is that want students to develop cultural patterns using computers.


We have been looking at different ideas for holding the felts, however the hole is too small on this. But it has potential. The comments from students who liked the fact that we were using LEGO to develop the mechanisms to hold the felts. Even students who were not part of the class today and in other areas commented that they could hear the lego being tipped out and wished that they could join in the learning today.

Thursday, 30 March 2017

Not just a 3D printed object

Good evening,

There was a post on the digital technologies group this week;
Has anyone got a Level 2 assessment that could include 3D printing? It doesn't need to be DT standard. Could be Generic or other.
as well as
I have access to a small 3D printer for the first time this year. I would love some ideas for my Year 10 class on items they could make in SketchUp and 3D print. So far they have printed their name and a little person which I found the idea for on www.thingiverse.com. I would like to utilise the printer more and would love to know what others are doing. Any ideas, advice? Thanks
It is great to see teachers starting to embrace new technologies in their classroom. This started a conversation at school around how do we use 3D printers, is it an outcome that people just want to develop? or should we be looking at the innovation, engagement with learners, inspiring students to look at social good?

I have a students in my WALLE module, LEGO EV3 robotics where students are developing concepts of understanding of automated systems. This students loves to have something tactile with him, it is a way of him being able to concentrate better in class.

Another student has tactile putty with him and is developing his own spinners. Both of these students have some form of learning difficulty.
 

 
We have talked about fitgit cubes and other outcomes throughout the year, but when these emails came through, I started to think, not only of our students who are in our classrooms, but other students as well.

How could Technology Achievement Standards work to help students develop an understanding of their fellow students, but also assist to help better learning outcomes.

Through our Innovate Learning Environment I was able to go have a conversation with them about the idea. It just so happened that most of the gear on the desk was yo yo's fidget spinners, tactile putty, it helped the conversation start. What amazed me was that the class went quiet while the students spoke, the teachers, teacher aides and other students all started listening to what was being talked about and said. Some teachers also talked about how they have had to adapt to change as normally they would have banned these items from class. However through the conversation that we were having, it highlighted how its helped them to concentrate. How it was different from the pen clicking and the finger strumming.

Some of my thoughts that have lead me to this idea.
The ideas come from my students around concentration, entertainment, keeping focus, tactile, simple rather than complicated, Quiet (imagine clicking the pen, or tapping fingers)

The ideas come from the fidget widget, yo yo's, tactile putty, spinners. This is not around a distraction, but as a way to help them maintain focus within the classroom.

Stakeholders can be the ADHD kids in class or school.

Looking at the prototyping assessment for Technology Level 2 - Prototyping, allows for this type of development to happen. It could be used at other NCEA Levels as well.

Developing a Resource called the fidget widget.This assessment activity requires you to make and trial a prototype from a teacher-approved brief. The prototype is to develop a design outcome that helps students with Attention Deficit Hyperactivity Disorder or Poor Gross Motor Control (Weak muscles, struggle to do activity for a long period of time).

Upon completing this activity, you will submit:
  • your prototype
  • evidence of how you selected suitable materials, components, tools, and equipment
  • evidence of how you used the results of ongoing testing and stakeholder feedback to make and refine your prototype
  • evidence of trialling your garment to justify its fitness for purpose, including an explanation of any decisions you made to accept and/or modify your prototype.
Developing an idea for a need or opportunity is what Technology is about. The Technology essence statement:
Technology is intervention by design: the use of practical and intellectual resources to develop products and systems (technological outcomes) that expand human possibilities by addressing needs and realising opportunities. Adaptation and innovation are at the heart of technological practice. Quality outcomes result from thinking and practices that are informed, critical, and creative.

Technology makes enterprising use of its own particular knowledge and skills, together with those of other disciplines. Graphics and other forms of visual representation offer important tools for exploration and communication.

Technology is never static. It is influenced by and in turn impacts on the cultural, ethical, environmental, political, and economic conditions of the day.
When you read the statement and think about what the idea is about, students can see opportunities and start to think of the ideas, rather than just develop a 3D printed outcome.

I attach the following Technology_Level_2_Prototyping Achievement Standard Assessment, it would have to be modified to work within your school, but I hope it would provide an idea of the potential for students.


Lower levels

Since we are looking at technological products from the curriculum have developed a focus around transformation and manipulation of plastics. First we are looking at the different filaments that can be used, how they are made and the lifecycle of them.

This then leads to an activity that is being developed by the Print Lab, Facebook page here https://www.facebook.com/weareprintlab/
In this lesson plan, students will design and 3D print a 1:50000 scale model of Mount Everest and its surroundings. Each student will be assigned a contour map to analyse before designing it in 3D and preparing it for 3D printing. 16 tiles will be created that assemble to form the 3D contour model.

This leads to a social good project around community and infrastructure, similar to getting students interested in their community project that happened in Christchurch a number of years ago that led to the the Margaret Mahy Playground being formulated and constructed. What is it that students see as needed in their community. This is getting students to look at what is required as part of a community, where it should be placed. This is getting students to create concepts, prototype and refine their designs that they will develop their classroom community for as each student will be required to develop a different part or function.

Another idea is to look at individual towns/cities of New Zealand and find the symbol that they are famous for, develop a map of New Zealand and use the 3D Printed symbols to help students identify the town/city.

Hope this gives you some different ideas.

Sunday, 8 May 2016

Exploring the habit of creativity

Over the past week, we have been exploring the habit of creativity.

While my students have been looking at the habit, I too have been thinking about what creativity means to me.

I am not an artist, I cannot play an instrument. I used to make stop motion videos when I was younger, I was part of the scouting gang shows, I could paint by numbers, I enjoyed the classes where we would go to Elizabeth park and draw the landscape. I too graphics and design at school and had a great time coming up with ideas of what could be developed through the project briefs.

I am a coder, a digital media creator, mainly around the back end coding side of things, I know what I like, and what I don't like. I can see the purpose of design principles within computer science, know as human computer interaction http://www.csfieldguide.org.nz/en/chapters/human-computer-interaction.html, very must looking into heuristics, https://www.nngroup.com/articles/ten-usability-heuristics/ and how these deal with design.

One of the ideas I took onboard from another teacher last year was the sketch a day in may https://stevemouldey.wordpress.com/2015/04/30/sketch-a-day-in-may/ through this ideas I have introduced hubsketch, to see the drawings from me and my hub students check out http://instagram.com/hubsketch

A number of years ago I decided to do one last big purpose, a dslr camera and macbook air. It has allowed me to capture some awesome shots of sporting events, time with family, landscapes and a personal favourite, Canteen - run for a life. the following are a selection from what I could quickly.

Reid shooting
Raven exploring creativity
Tekapo - Church of the Good Shepherd
Lake Pukaki looking towards Mt Cook
Relay change
Mackenzie country
Run for a life - Mt Cook team
Chainsaw in a crowd
It has allowed me to get and about, geocaching has also given me opportunities to get to places I would never had gone before. Which has allowed me to explore what creativity within an EOTC context may look like with our EOTC week and at previous school with Project 72. Being able to find puzzles in nature and well as urban environments. No matter where I go now, I am looking for that next mission for my next EOTC week.

I have also had to think about what creativity is in thinking, I don't buy in assessments, many of the assessments are created to suit the students needs and have meaningful contexts. 

I sit with an a4 visual diary most days to allow me to draw, write and develop different ideas.

One thing that I have found that has me thinking about whats next was some drawings that I have seen in the last week
This one is of the pop up globe that has been Auckland over the summer, doing some more reading I found this blogger http://www.aucklandsketchbook.com/, through the blogger I have found some books that could be of interest to me.


I have also been researching creative ideas, I found this website, http://vorkspace.com/blog/index.php/13-top-team-building-activities/ which had me thinking at the creative ideas that are already a part of hub. To which I started watching some more ideas. https://www.youtube.com/watch?v=i_L9HicURfA&list=RDi_L9HicURfA#t=0
The zoom, and re-zoom books have now been ordered.

And I will end this blog with a video that I gave my hub students on Friday.