Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts
Wednesday, 17 December 2008
PS3 and game development
I have just seen one of the best game development tools around and its on a PS3, Little Big Planet, you develop the game and levels for people to try out. I imagine this could be a great way of introducing students to game design and storyboarding and development. I want one. Wonder if I can get school to get one, we have an xbox360 and a wii already, why not cap it off with a PS3
Labels:
game development,
little big planet,
ps3,
wii,
xbox 360
Monday, 22 October 2007
Microsoft XNA: A Primer
Trying to find some more information on teacher microsoft XNA development to year 13 students. Using slashdot.org and the search term homebrew I came across this article
"Over at the education site Game Career Guide, they've got an in-depth primer of Microsoft's XNA, including interviews with Julie Ellen and Joe Nalewabau of Microsoft about the PC and Xbox 360 indie/student homebrew construction tool, as well as chats with two developers (Benjamin Nitschke and Alex Okafor) who have worked with XNA to some notable effect. Microsoft's Ellie claims of the efforts: 'Homebrew and independent developers are often very talented and have lots of creative ideas. Being able to officially write games directly for a retail console right at home is a first and could be very empowering for them. For the homebrew and indie scene to succeed we need to provide two things: great tools and access to a large audience. We're working on both.'"
Some of the sites that are listed are
XNATutorial.com also offers video tutorials - there's an amazingly comprehensive set there too, with everything from installation, right through to information on physics engines, and an immense number of topics in between.
XNADevelopment.com hosts a number of interesting written tutorials on subjects like installation and how to find the first tutorial within the XNA download, as well as source code and instructions for developing a Tetris clone, and a simple controllable 2D sprite.
XNAResources.com also hosts a variety of tutorials, with a well put together series on map tile engine creation, plus they offer links to more advanced subjects like 3D engine solutions and stroke based text rendering.
Last, but certainly not least, is Xbox360Homebrew.com, which hosts tutorials, news, a gallery of user uploaded XNA titles, forums and developer blogs, and provides and excellent hub for the XNA community.
"Over at the education site Game Career Guide, they've got an in-depth primer of Microsoft's XNA, including interviews with Julie Ellen and Joe Nalewabau of Microsoft about the PC and Xbox 360 indie/student homebrew construction tool, as well as chats with two developers (Benjamin Nitschke and Alex Okafor) who have worked with XNA to some notable effect. Microsoft's Ellie claims of the efforts: 'Homebrew and independent developers are often very talented and have lots of creative ideas. Being able to officially write games directly for a retail console right at home is a first and could be very empowering for them. For the homebrew and indie scene to succeed we need to provide two things: great tools and access to a large audience. We're working on both.'"
Some of the sites that are listed are
XNATutorial.com also offers video tutorials - there's an amazingly comprehensive set there too, with everything from installation, right through to information on physics engines, and an immense number of topics in between.
XNADevelopment.com hosts a number of interesting written tutorials on subjects like installation and how to find the first tutorial within the XNA download, as well as source code and instructions for developing a Tetris clone, and a simple controllable 2D sprite.
XNAResources.com also hosts a variety of tutorials, with a well put together series on map tile engine creation, plus they offer links to more advanced subjects like 3D engine solutions and stroke based text rendering.
Last, but certainly not least, is Xbox360Homebrew.com, which hosts tutorials, news, a gallery of user uploaded XNA titles, forums and developer blogs, and provides and excellent hub for the XNA community.
Wednesday, 5 September 2007
Exam Time
It is senior exam time at school at the moment, which while waiting for my exams to happen and the marking to come in I have some spare time on my hands. So today I was busy working on the schemes for my year 12 and 13 programming courses, It is strange to try and create a course with a mixture of unit standards and achievement standards.
Also today I worked on the development of the books in the wild project.
Tomorrow I also have a presentation on a project I have been working on for the last 4 months, it is a development website on the environmental impact of the stream near the school, using blogspot, sideshare and some other web 2.0 tools. We are after a way to get students into reflection and analyzing their science objectives in another way rather than using pen and paper. It will be a way that it can be used for many years to come.
Ahhhhh, the other thing I am slowly working on and waiting from Amazon for the book to be published is the Microsoft XNA creators club. I am busy trying to learn as much as I can in the development of Xbox 360 games using Microsoft XNA Game Studio Express.
http://creators.xna.com/ - one site that I will go back to, has some sample code and instructional video.
I will also see if I can get a hold of the book called Microsoft® XNA Game Studio Creators Guide, how, I have no idea yet.
Also today I worked on the development of the books in the wild project.
Tomorrow I also have a presentation on a project I have been working on for the last 4 months, it is a development website on the environmental impact of the stream near the school, using blogspot, sideshare and some other web 2.0 tools. We are after a way to get students into reflection and analyzing their science objectives in another way rather than using pen and paper. It will be a way that it can be used for many years to come.
Ahhhhh, the other thing I am slowly working on and waiting from Amazon for the book to be published is the Microsoft XNA creators club. I am busy trying to learn as much as I can in the development of Xbox 360 games using Microsoft XNA Game Studio Express.
http://creators.xna.com/ - one site that I will go back to, has some sample code and instructional video.
I will also see if I can get a hold of the book called Microsoft® XNA Game Studio Creators Guide, how, I have no idea yet.
Friday, 13 July 2007
G3 - Keynote
This will have more detail in it later,
however, I will put a note here for now
XDA Xbox Developer, if you have a xbox 360 you can get access to this.
xbox dse
http://xbox360homebrew.com/
http://msdn2.microsoft.com/en-us/xna/default.aspx homepage of xna
http://msdn2.microsoft.com/en-us/library/bb197292.aspx Connecting to Your Xbox 360 Console with XNA Game Studio Express
Possible course http://xnatutorial.info/ check back regularly
Wonder if I could get an xbox 360 for my classroom, or should I get a wii, maybe I will have to add a vote?
however, I will put a note here for now
XDA Xbox Developer, if you have a xbox 360 you can get access to this.
xbox dse
http://xbox360homebrew.com/
http://msdn2.microsoft.com/en-us/xna/default.aspx homepage of xna
http://msdn2.microsoft.com/en-us/library/bb197292.aspx Connecting to Your Xbox 360 Console with XNA Game Studio Express
Possible course http://xnatutorial.info/ check back regularly
Wonder if I could get an xbox 360 for my classroom, or should I get a wii, maybe I will have to add a vote?
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